Post Processing Effects

Here is a compilation of post processing effects implemented inside Skyengine. I implemented some of them inside Unity as well.

Gundam model : Gundam GAT 105 modified by Rupen Kanwar on Sketchfab

Bloom

Bloom

Outline

Based on a Sobel filter on the Depth and Normals

Outline

Contrast

Contast

Kuwahara Filter

Kuwahara

3D Expert. Computer graphics R&D Freenlance.

My research interests include character animation and non-photorealistic rendering.