Welcome to my website. I’m Maxime Garcia, a Post-Doc working at Inria Rhone Alpes, in the Maverick Team. On this website I post articles on my research results as well as articles on the Game Engine I develop.
My students can also find praticals topics and courses slides in the teaching resources section.
Finally, I also post some art related stuff since I sometimes take time to draw or do some 3D modeling.
PhD in Character Animation entitled Performance transfer Animating Characters by Playing and acting, 2019
Universite Grenoble Alpes / LJK / Inria
-- SkyEngine is yet another game engine I am working on together with co-workers and former collegues. The main goal of this engine is to implement recent research work, to make video game and animated movie content easier to create. I would like to thank Julien Daval, Guillaume Cordonnier, Valentin Touzeau, Pierre Casati and Remi Galan Alfonso for contributing to this framework. Basic Toon Shading | Animation Target Ctr| Bloom Effect