Hello ! I’m Maxime Garcia, a Post-Doc working at Inria Rhone Alpes, in the Maverick Team. On this website I post articles on my research results as well as articles on the Game Engine I develop.
My students can find praticals topics and courses slides in the teaching resources section.
I also post some art related stuff since I sometimes take time to play the piano, draw or do some 3D modeling.
PhD in Character Animation entitled Performance transfer Animating Characters by Playing and acting, 2019
Universite Grenoble Alpes / LJK / Inria
Oxyde ⌀ Redux Edition is an arcade game I worked on with 5 teammates during the Scientific Game Jam 2020. This game jam focuses on creating games in 48 hours whose theme is linked with PhD students’ research. And here it is, we created this game in a style between Super Hexagon and Touhou, where the player has to maintain the temperature of a cooling metalic glass at a medium while avoiding oxydation.
SkyEngine is yet another game engine I am working on together with co-workers and former collegues. The main goal of this engine is to implement recent research work, to make video game and animated movie content easier to create. I would like to thank Julien Daval, Guillaume Cordonnier, Valentin Touzeau, Pierre Casati and Remi Galan Alfonso for contributing to this framework.